The Wonderland of Tiny Tina received another new update this week, and this time, it includes quite different equilibrium settings. These range from benefits and nerfs for several spells that players can equip, as well as weapon damage adjustments. It also contains some interesting changes for the different features of the background history that players select when they build a character for the first time, which will further alter their statistics.

Apparently, some scales for different weapons did not work as planned in wonders, with those problems now resolved after this last update. For those who continue to find cosmetics everywhere and can not exchange them because they were already found before, they will also glad to know that they can now sell them for twice a gold as them. They were previously worth.

The notes about the changes made for the Twist of Fate function, in which you choose a background story when creating your character, are also remarkable. The attributes modified by different selections have been modified, so be sure to verify your choice the next time you create a new character.

You can see the full notes of the April 14 patch PAISES of the Wonders Update below:

Change notes

  • A problem was solved that sometimes caused achieving after completing the mission “Walk The Stalk” will not be granted.
  • Remedy a hole in Queen’s Gate
  • Destination creators who do not possess Butt Stallion Pack can now release and sell cosmetic items if they collect them during the game.
  • Prevented Fatemakers from picking up fire spells before they knew how to do fire magic.
  • It increased the possibility that the aspects of the Chaos Chamber (bosses) and the creator let out dedicated team.
  • “For every defeated aspect, we have increased the possibility that its dedicated object fall from the Creator. In addition, the Creator himself also has a greater likelihood that the dedicated team from falling ».
  • Tina has completed the element cards, and QuadBow and Thunder Anima are now possible World Drops!
  • He gave the Personalization Falls a completely new look!
  • «We return to color the ray of booty and the contour to a better yellow color so that they do not get confused with the purple epic team. The lost booty machine will not be confused more with the epic team! The article card has now been changed to match. Common element cards. The audio signal for your fall is no longer the same as that of the epic team ».
  • Make it more gold! Now you can sell customizations by double in vending machines!
  • The “AWE” liability is correctly scaled to Fatemaker instead of giving a flat rate

Spell settings

Magical alluvium

  • «Magic Barrage triggers magic projectiles to enemies. We made some changes in the way some of these different variants escalate their damage to higher levels, cooling times and, in the case of Concentrated Magic Barrage, exchanged an additional projectile in favor. of the spell now has two stages when this increase is channeled in the damage. “
  • Magic alluvium (all prefixes): increased base spell damage from 8 to 13
  • Aluvion of overwhelming magic: increase in the scale of damage by 13%
  • Aluvation of overwhelming magic: the reuse time was reduced by 8%.
  • Aluvion of explosive magic: increase in the scale of damage by 56%
  • Waterfall magic alluvium: increased damage scale by 69%
  • Concentrated magic alluvium: reduction of the scale of damage by 45%
  • Concentrated magic alluvium: the radius scale was reduced by 66%.
  • Concentrated magic alluvium: increased cooling scale by 5%
  • Washed concentrated magic: the total channeling time in 0.5 s has been reduced.
  • Concentrated magic alluvium: the additional projectile was replaced at the maximum channeling time with 25% more damage with spells.

Torrent of the arch of Cloudburst

  • «Arken’s Arc Torrent spell invokes lightning on enemies. We have adjusted how the damage and scale of the spell radius work at your individual channeling stages ».
  • The scenarios become increasingly powerful; Now it will close 25% at each stage.


  • The rash base damage was increased from 20 to 24.


  • Raised all Hydra Spells base loads from 1 to 2, so you can have fun double!


SO MANY BUFFS! New Timed Event, Bug Fixes, Nerfs & MORE! // Tiny Tina's Wonderlands Hotfix Notes
* The base damage of all stealth spells was increased by 200%.

Balancing settings of weapons

Sniper Rifles

  • All the damage of the sniper rifle was increased by 20%.

Magic venom SMG

  • “We discovered that these weapons were not appreciated, since the damage took 1.5 seconds to increase at competitive levels. We are eliminating the delay and including it as part of the base damage that the weapon does. “
  • Eliminated + 50% scaling of damage over time
  • Hyperius Magic Poison SMG damage scale was increased by 50%
  • The Dahlia Magic Poison SMG damage scale was increased by 50%
  • Increase in the SMG damage scale of Magical Veneno Feriore by 50%
  • The damage released by SMG of the Magic Feriore poison was reduced by 20% to compensate for the increase in damage.
  • The damage scale of White Rider’s double beam remains unchanged, generally increasing the damage that each ray inflicts due to the Dahlia scale change.
  • «The unique ray mode of White Rider was climbed twice. The damage was close to what we were looking for before these improvements, but due to additional increases, we have reduced the form of this modifier by 11.8% “.

Legendary pistols

  • The Masterwork Handbow damage scale was reduced by 30.8%
  • The critical damage bonus with masterpiece arc was reduced by 50%.
  • The scale of the catatumbo damage was reduced by 6.67%.
  • The Queen’s Cry damage scale was reduced by 15%.
  • Pookie chewing toy damage scale was reduced by 28.8%.
  • Ruby’s rancor damage scale was reduced by 30.8%.
  • Increase in the automagic.exe damage scale by 50%
  • Increase in the scale of damage of the GULA by 15.4%
  • Increased the recharge speed of the message by 50%
  • A problem was solved with the way in which the scale of damage due to liquid refrigeration was calculated.

Background Hero Point Settings (TWIST OF FATE)

  • «Note: Background stories can not be changed after choosing one, but the changes will continue to apply to your characters when you play! All these changes will apply to the new characters ».

Silly of the town

Bred by elves

  • Increased dexterity of +2 to +4
  • Increased tuning from +0 to +2

Failed monk

  • Increase the wisdom bonus of +4 to +6
  • Increase the intelligence bonus of +2 to +3

Rebel Alchemist

  • Increase tanker from 0 to +2