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Dying Light is a favorite among open world game fans and with an expected release for Dying Light 2 scheduled for next year, Tyson Smetana de Techland talked about what is important when building such a title. Specifically, he shared his opinions on the idea of open world games and what developers should tend when creating such a title.
In a new interview with Xbox: The Official Magazine (number 185, January 2020), the creative director of Dying Light 2, Tyson Smetana, said the players did not need to go larger, but rather of outer more immersive. Here is what he had to say, I’m not sure if they will become bigger. I think what will change, it’s the fidelity of everything. I do not think people really needed to Outer larger, they need outer of better quality and feel more immersed in what surrounds them. He continued, It’s not so difficult for the current generation to create huge outer streaming While playing. So you go somewhere, and it loads a small piece around you and another piece and so on. You can therefore create extremely large outer without real impact on performance. What influences performance, This is the number of NPCs you see around you, their variety and behavior, as well as the number of animations.
He also explained how the next generation of consoles will not only allow Tech land’s team, but also to other developers, to make these necessary improvements to create more immersive environments. Next generation improvements will allow us to go further in this direction. It is basically our mission as a studio, we want to create games in the first person in open world with high fidelity graphics and with high loyalty immersion, where you really feel there.
Dying Light 2 should exit on PS4, Xbox One and PC in the spring 2020. Are you looking forward to seeing what awaits you with Dying Light 2? Do you think that the outer video games should be bigger or better? Tell us about your reflections in the comments below.
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